It has come to our attention that more and more members including our staff have been receiving the error "The game broke! [org.lwjgl.opengl.OpenGLException: Out of memory (1285)]" after playing in a server for a little more than two minutes. This error causes the client to crash in the server every two minutes of either playing or idling, even if you are using full fog, or have a very powerful gaming computer.
As you know our maps are very full at the moment, mainly the Main server, where this error happens the most. This error is caused by OpenGL. OpenGL is what Minecraft uses to process graphics. If this gets overloaded by having to load too many textures at once under a set memory limit, it will cause the client to crash. If a lot of blocks were in a solid cube, rather than spread apart as seperate builds like that on the Main server, it would not crash.
This whole error is caused by the limit of memory you allow Minecraft to use, including OpenGL. In the client, the default memory is set to 800Mbs. Due to the map being so full, with so many spread out blocks and textures, OpenGL requires a extremely large amount of memory to run semi-smooth. So, if you lower the amount of memory that OpenGL uses, it would load less textures at once and slower, but it can handle all the textures it has to load, rather than having it load a lot of textures, fast.
The fix for this is easy. It simply tells OpenGL to load the same amount of textures, but at a slower pace. Before it was loading a lot of textures, as fast as it could, making the client crash.
To fix this error:
1. Right click run.bat and select 'Edit'.
2. Press 'Ctrl + F' then search for '-Xmx'.
3. Change the number, whatever it may be, to '500' or '600'. (Even if you have a gaming computer)
4. Click 'File' then select 'Save'.
1. Open 'minecraft-osx.sh' in a text editor.
2. Search for '-Xmx'.
3. Change the number, whatever it may be, to '500' or '600'.
4. Save the file.
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