Builders needed - Aourora: Eternity - Medieval Fantasy, Role-Playing, MMORPG Server with MCMMO, Races and more~
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Elisha
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Greetings, this is to be my last and hopefully longest lasting server- I am to buy a server for 24/7 Purposes once this one is up on it's feet.



Currently i'm looking for staff for the server, from Op's who can assist players and contribute greatly to builders who can help construct the servers vital points- maybe even both

The land in which the server is set is named Auorora, multiverse worlds for different continents may be made in the future.

I'm preferably looking for ops aged 15+ for maturity levels and so they may also come with a sense of discipline if asked to do something :) No judging meant in literal sense!



Let me explain the idea behind the server:

First off ...

- This server acts as a ROLE PLAYING Server, with MMORPG game elements within such as the plugin MCMMO

- This server has a medieval FANTASY theme

- Only those who prove trustworthy, friendly and useful will remain and become ops

Vampires are apart of the server- players can become vampires, more supernaturals may be added in the future

- Alot of lore will be made, as well as locations I hope to see come to life for players to visit and interact with

- Finally, to join the server and possibly become a builder/op you need to fill out YOUR OWN Role playing application for the whitelist.



Future hopes:

- A full community

- Guilds in which players may join one or multiples, coming with rewards, quests and ranks

- Real time battles and possible wars

- Excellent storylines and lore for the roleplay to pursue

- Dedicated staff who can help out as much as possible

- Large Constructs to come to life including Towns, Continents, Capital Cities



The server is currently host to a variety of plugins, one of the most loved is MCMMO of course.

PLEASE READ THESE OR YOU WILL PROBABLY NOT BE ACCEPTED
Rules:
1. Absolutely NO Griefing- RESULTS IN A PERMA BAN
2. If the opportunity to steal crops up- do not take it.
3. Don't godmod during role play
4. Do not take advantage of your powers if you are an op/mod
5. Please include the world sugarpuff somewhere in your application to prove you read these
6. Do not use cursing in your general chat all of the time, cursing is allowed yet not constant
7. Any rude behaviour to other players and you may face a perma band
8. DO NOT Ask to be an op/admin, I will choose who I see fit


Fill this out in the comment section or mail me if you're up for the challenge!



IGN:

Picture of skin (I suggest using Minershoes.com):

Are you expierienced with roleplay?

Real Name:

Age:

Information onself (Let's be friendly! :) )

Location & Timezone: 

Character Name:

Character Age:

Character Gender:

Character Personality:

Character's Bio:

Building or Server OPing experience (Pictures and Examples would help:

Why YOU Want to join:

Character's Race:
Please note, you can be a race and a supernatural at the same time, for example: Drow Vampire,
Vampirisim and Lycanthropacy are off boundaries to the following races: Pixie, Impling, Gnoll, Zombie, Skeleton
New MCMMO Skills can be unlocked in future gameplay.
Races are as followed-


Human: Do I really need to explain what a human is? The main advantage of the human is their adaptability; The Humans are one of the last races to travel to the land of Aourora. They have various bloodlines from all different races in their ancestry. Their traditions are small, varying from festivals celebrated in order to give gifts or celebrate past accomplishments. The Humans have expertise in their instincts to expand and are talented in Woodcutting, Mining and Excavation. They have various towns located throughout Aourora and have a human leader to govern and command the Humans. The Humans appear atheist and follow no Deity yet are accepting to those of their race that do. They have a natural dislike to Orc's due to their past and also Gnolls- viewing them as portrayers and a lesser race of themselves. Their architecture is that of a simple kind- using wood and stone to craft buildings. Humans are excellent traders and trade with every race. 

Health: 35
Skills: Woodcutting, Mining, Excavation 
Traits: Taunt - The Human can tank an enemy mob by drawing a mob their attention within a 5 block radius.
Damage Reduction - The Human having various bloodlines throughout their ancestry has provided them with a combination of passive defences. 
Armour: All


Elf: These are nimble, wise, and beautiful beings. They appear to be Human, except for their small frame and pointed ears. Elves live for hundreds of years, sometimes even a millennia. They have a rich cultural past, and have long memories. Elves tend to associate mostly with other longer-lived races, and only companion Humans if they have few other options. Extremely wise and intelligent due to their long life-span, and possess very refined senses. Their ability of sight makes them deadly archers. As well, they are skilled artisans and craftsmen, and when it comes to crafting artifacts of beauty, none are the rivals of the Elves. Vampirisim actually spouted off from the Elf race in an ancient legend in which the curse was born. Elves commonly worship Ventria, the Deity of Life and can live up to 700 hundred years. They are extremely tall and usually identified by their pale complexion and tall bodies.

Health: 50
Skills: Archery, Herbalism, Acrobatics
Traits: Fall Resistance - Elves nimble structure and tall bodies allows them to take less fall damage than other races.
Arrow Damage Increase- With their excellent eyes and hearing due to their long ears, the Elf is an expert bowman and so does extra damage with arrows.
Armour: Leather, Gold, Chain


Dwarf: If you had to describe a Dwarf in one word, you'd say 'tough,' because that is exactly what Dwarves are. Tough. They live in Clan-based societies and live up to three hundred to even five hundred years. That is, if they don't get killed before then. For the most part, Dwarves live underground in giant cavernous cities, but can be found in most major cities of the world. They are characterized by their large beards, stout frame and small four foot to four and a half foot tall bodies. Don't let the size mislead you, though: Dwarves are the toughest of the standard races. Their compact bodies are hard to hit, and if you do hit them, they barely notice it. As well, Dwarves the greatest craftsmen. Although Elves can craft beauty with a hammer, Dwarves craft excellence.

Health: 40
Skills: Mining, Smelting, Repair
Traits: Dwarf Skin - The Dwarves being a tough race, have a good fighting drive. When their health reaches below 30% they become better defenders due to their instinct and so take less damage
Armour: Iron, Gold, Diamond, Chain


HalflingHalflings are little, but with a big heart. They are the size of a child, and as weak as an adolescent, but they are cheery fellows and love good jokes and good wine. They could easily be mistaken as a Human child except that they are very hairy. Halflings have a ruddy complexion, and enjoy the outdoors very much. Surprisingly, they are not timid creatures, but are actually fearless, and are not capable of panic or terror, although they have been known to shake in their boots when cornered by three ogres. They even more nimble than Elves, but are still yet weaker. They have lower health. 

Health: 30
Skills: Fishing, Herbalism, Acrobatics
Traits: Hunger Strike - The Halfling being naturally evolved rumouring to be from Dwarves and Humans, can resist food longer than other races.
Armours: All

Orc: Deadly creatures who perfer to attack in groups. Orcs are very strong, but stupid and lacking common sense and charm. They can see in the dark, but are dazzled by bright light. They have a warfare based tribal society, where the strongest and most deadly Orc leads. Orcs are extremely violent and the bane of all civilization.

Health: 35
Skills: Repair, Swords, Unarmed
Traits: Berserker Rage - This trait allows the Orc's inner war to fury burst out when they reach below 30% health, dealing extra damage.
Swinging Axes - The Orc's being brutal beings, favour the axe and tend to do more damage with this weapon.
Nightvision - This race has nightvision, being able to see in the dark. Toggled with the use of /bright
Armours usable : Leather, Iron, Diamond, Chain


Goblin: Weak creatures that prefer to attack in groups. Goblins are small, ugly creatures that are weak, but agile. They can see in the dark, and are very good at moving quietly and riding. They typically fight in tight formations using spears and short bows. They are known to ambush at night, and to run away if they themselves are ambushed.

Health: 30
Skills: Acrobatics, Taming, Axes
Traits: Nimble Feet - The Goblin has a %20 chance to dodge any incoming attacks
Nightvision - This race has nightvision, being able to see in the dark. Toggled with the use of /bright


Drow: Drow are subterranean Elves with stark white hair and skin black like coal. They are powerful warriors, whether it be with a bow, a sword or a spell, they are some of the most deadly beings in the world. Drows exist in a matriarchal society, where the woman rules and men are treated like second class citizens. The vast majority of them are extremely evil, and hate anything belonging to the above world or relating to light.

Health: 45
Skills: Sword, Archery, Axes
Traits: Drow's Destruction -The Drow are experts of combat and so do extra damage.
Nightvision - This race has nightvision, being able to see in the dark. Toggled with the use of /bright
Armours: All but gold.

Gnome: What would you get if you bred a Halfling and a Dwarf between each other? Well, that wasn't how the Gnome was created, but you'd get something close to it. Gnomes are bigger than Halflings but smaller than Dwarves, possess small beards and are considered the "younger cousin" of Dwarves. Gnomes prefer brains over brawn, and their society shows it. Gnomes are by and large the most advanced technological race, and Dwarves owe most of their mining equipment to the ingenuity of a Gnome. They are capable of seeing through most illusions. Most Gnomes like to tinker, either seriously or as a little hobby, and Gnomes know their way past mechanical locks and traps like none other. Plus, Gnomes, although timid, always try and keep a good attitude about everything. Gnomes are also surprisingly sturdy, and can take a good hit despite their skinny stature.

Health: 35
Skills: Repair, Smelting, Alchemy
Traits: Leap Frog - The Gnome's have a tendency to launch themselves in the air which makes it easier to climb the large gizmo's in which they create.
Armours: All


Gnoll: Gnolls are nocturnal, tribal monsters with the head of hyenas. Gnolls are very strong, and tough, but stupid and lack charm. They can see in the dark. They are slightly difficult to damage.

Health: 35
Skills: Taming, Axe, Herbalism
Traits: Last Stand- The Gnoll's call upon their favored Deity, Kontart Olan- in return for sacrifices the Deity will heal the Gnoll when reaching low health. 
Nightvision - This race has nightvision, being able to see in the dark. Toggled with the use of /bright
Armours: All but gold.



Pixie: Pixies are small creatures who usually wear bright clothing. Pixies are very weak, extremely agile, greatly intelligent, very wise and greatly charming. Pixies see well in low light. They are good with searching and spotting, and have good hearing. They are very difficult to damage in battle. They can cast a variety of magical abilities at will.

Health: 30
Skills: Acrobatics, Fishing, Alchemy
Traits: Water's Nature - Pixie's being natural beings are one with the flow and hence can breathe underwater.
Floatation - Pixie's can float, sending them higher into the sky when jumping. 
Armours: Diamond, Chain, Gold

Impling: Imp's are half-bred demons, in which humans have been impregnated in dark rituals. Impling's have a natural feel when in the Nether, as their bloodline descends directly from here. They have a strong immunity against fire.

Health: 35
Skills: Alchemy, Smelting, Unarmed
Traits: Fire Resistance - Imp's boiling blood allows them to resist fire at a huge rate.
Floatation - The Imp can levitate, just like the Pixie.
Armours: Diamond, Chain, Leather, Iron

SkeletonThe skeleton is another basic undead creature and it has abilities to use it's own bones from it's body as weapons. Usually summoned by mad necromancers.

Health: 40
Skills: Woodcutting, Excavation, Swords
Traits: Brittle Bones - Due to their bones hardness, the Skeleton can resist damage. 
Missing Lungs - Skeletons can walk freely underwater without the burden of breathing.
Fire's Failure - Skeletons cannot be harmed by fire due to being bone. 
Armours: All


Zombie: The zombie is the most remembered and basic undead creature. Usually a zombie is an undead Human that feeds on the non-infected humans. They are not always undead - some forms of Zombies are merely Humans who have been infected with a virus that merely makes them aggressive and insane.

Health: 50
Skills: Mining, Excavating, Unarmed
Traits: Limbless - The Zombie can have limbs severed and not feel pain at an extreme rate.
Brains - Zombies can bite people in combat and drain their life source, feeding their own.


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Finally I would like you to participate in a short scene of roleplay responding to this, place your responses where the underlines are :

You're on a boat, finally harbored in the land of Aourora, it was an easily sailed journey and your life may now begin in this strange land... So what brought you here? Why when and how?

_________

As you take your first steps on Aouroras land you notice just infont of where you docked is a small hut, accompanied by an elderly elf standing outside clling frantically out to you...

"Hey stranger.. yes you..! I cannot see you so clearly come closer... Aaah my eyes have aged too I see.. I apologise for my rudeness young one but what race are you?"

_____



"Yes, I see now! What is your name if you do not mind me asking..."

______



"Well what brings you here?"

______



"Oh I see. Alone too? May Aourora take mercy upon you. You realise the dangers of this land? The Vampirism stricken here?"

______



""*laughing* Good luck to ye' regardless, I have some some fresh fish in the chest- go ahead, take for your travels."

______

He ushers you towards the chest and you stock up on food, beginning your journey.

Thankyou hoping to see you all soon :)

Daybrayke
WoM Member
Members
WoM Member: 672034
WoM Coins: 1
Daybrayke Application

IGN: Daybrayke

Picture of skin (I suggest using Minershoes.com): I can't actually get my skin in here correctly, but I can give you a link to see it. http://minecraft.novaskin.me/skin/5106782038917120/Drow-Priest

Are you expierienced with roleplay? Yessir

Real Name: Isaac

Age: 17

Information onself (Let's be friendly! :) )

Location & Timezone: Missouri, Central Standard Time

Character Name: Dralni the Benign

Character Age: Depends on who you ask. Dralni's been around a while.

Character Gender: Male

Character Personality: Outwardly friendly, but something sinister underneath. He will do anything to achieve his goals.

Character's Bio: Dralni is somewhat of an enigma, but somehow people just accept him as a natural fact without question. He the Benign has been around a long time, so long that some people make radical claims like "he was the first of the drow!" which is far from fact. In fact, Dralni is the founder of the Cabal of the Infinite, which faded from the attention of the drow long ago. However, the Cabal operates in secret, under the guise of any average religious organization. Dralni's goals are malicious in the eyes of nonbelievers, but he will do anything to achieve them.

Building or Server OPing experience (Pictures and Examples would help): Can't say I have any. But, as George Michael would say: "Ya gotta have faith!"

Why YOU Want to join: As much as I enjoy going about my business in the imaginations of others, I want to be the imaginER for once!

Character's Race: Drow Vampire

SUGARPUFF

 

You're on a boat, finally harbored in the land of Aourora, it was an easily sailed journey and your life may now begin in this strange land... So what brought you here? Why when and how?

Dralni came to this land of Aourora because his research leads him to believe that the key to unlocking "the Infinite" lies here.

_________

As you take your first steps on Aouroras land you notice just infont of where you docked is a small hut, accompanied by an elderly elf standing outside clling frantically out to you...

"Hey stranger.. yes you..! I cannot see you so clearly come closer... Aaah my eyes have aged too I see.. I apologise for my rudeness young one but what race are you?"

Dralni eyes the elf with disdain at first, but quickly puts on a jovial mask before anyone takes notice. "Oh, it is quite alright sir. I am of the drow."

_____



"Yes, I see now! What is your name if you do not mind me asking..."

Dralni had hoped he wouldn't ask...but he says "I go by Dralni."

______



"Well what brings you here?"

At this point, Dralni is tiring of the man, but he keeps his facade. "Oh, I'm on some business for my family."

 


______



"Oh I see. Alone too? May Aourora take mercy upon you. You realise the dangers of this land? The Vampirism stricken here?"

"Yes, but thank you for the warning. I believe I can handle myself."

______



""*laughing* Good luck to ye' regardless, I have some some fresh fish in the chest- go ahead, take for your travels."

Dralni almost grimaces at the thought of such a lowly meal, but yet again he smiles through his teeth and thanks the old elf.

______

He ushers you towards the chest and you stock up on food, beginning your journey.