A Greifing analogy to all new users of Minecraft
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MmM
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We all know what griefing is, but let's put the punishment and action process in a metaphorical perspective. Let's compare it to Super Mario Brothers. Imagine you are playing the game, and you are hitting blocks for coins. Now imagine someone spent long and hard setting up the level. Now picture someone coming out and saying that you ruined their creation, you then get a game over and are put into the menu. You are now not aloud to play the level you were on, you now need to find a warp zone and go into another. That is kind of what griefing is like. Now that you know what the consequences are like, make sure you don't do it.

Warthogkill1/MmM

jak2131
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nice

thats a very good way to think about it, everyone listen to mr warthog

Tomiix
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Interesting

Thats a interesting analogy you got there.

Fee_Nicks
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why am i even replying to this nonsense

I read this over 24 hours ago. I still have no idea of how to word a response to this that could be construed as anything other than an outright insult to you. Not only have you managed to create the worst analogy I have ever encountered, you have managed to create the only analogy to which I am completely at a loss to even begin describing how you are wrong.
I... I don't even know.

[Here's a start; that's not how levels work. Not at all.]

jak2131
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errrr, thanks for being an idiot

lets list how many ways you were a douche in that message:

1) you were rude the whole way through

2) its an analogy, it isnt supposed to be perfectly the same as the actual situation

3)you were rude

4)you were acting like a 5 year old

5) you were still very rude

hopefull MmM didnt take too much offense from you

lets see your better analogy that makes his seem like " the worst analogy I have ever encountered"

S0M3ONE
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Moderator or being a flamer?

This post could start a flame war. This isn't how a forum moderator should behave at all. As a World of Minecraft forum staff you have really made an immature post there. You're supposed to be helping people not calling people douches and criticizing them. Lock this topic forever (a very long time).


EDIT: Only a five year old would repeatedly scorn at a member calling them childish and rude for many times (which wasn't necessary at all).

jak2131
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ok

maybe i was a little harsh

but i dont need you lecturing me on how to be a forum mod, this was not me acting a moderator, this was me saying that someone had been rude by commenting to call someone else's idea "nonsense" and then continuing to insult them, no matter what position i had on the forums i would have posted that

also, i only said that he was acting like a small child once, and not "many times"

if one of the admins think that i went completely over the top and no longer deserve my title, then take away my title and i shall try to earn it back, but in my eyes, i feel that i was just defending another user

S0M3ONE
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Okay...

Defending a member doesn't mean you should be attacking another.... Just lock this topic I won't speak anymore.

jak2131
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yeah about that

i dont really want to lock it yet

i want to see if anyone comes up with a better analogy yet :P

S0M3ONE
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:)

Sounds good.

Fee_Nicks
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This is an elaboration; my prior post still stands

I was under the full realization that analogies are inherently imperfect comparisons; here, however, the thing which is an analogy to griefing in this situation is completely misunderstood, which makes the whole thing ultimately pointless.
First of all, unless the Super Mario Brothers here is some oddball online/multiplayer version, the situation here is both impossible and patently ridiculous. No thing which I have encountered stores their level data in a way that makes any changes to the level (bricks broken in this example) irreversible - and certainly none that makes the changes done to a level irreversible across all the copies across all the copies of the game. The first is technically impossible, especially on a system such as the NES the second, although a genuinely interesting design concept, would be a stupid thing to have in a plat former like SMB.
There is also the issue of how these levels/structures are transmitted to those aside from the creator. In the case of a game like SMB, the levels come in a cartridge or (more shadily) in the form of an IPS or similar file which is then applied to a copy of the game. Each copy of the game exists in a vacuum; what is done to one is not copied onto the others. Save for backups, duplicates, or level dumps, there is only one copy of any given thing - structure, landform, whatever - in a given Minecraft server - and even then, the changes that are done to one are not done to the other.
There is also a fundamental mixup going on between the function of a given block of a structure and the bricks in SMB here. In Minecraft, a block is used to be part of a given structure - and so its removal would affect the look and composure of the thing as a whole. In SMB, though, the fact that bricks can be broken - and oftentimes give rewards for this action - gives their destruction a much different meaning (the fact that there are numerous points in the series where you can or are required to destroy large amounts of the level attests to this to a much better degree than I can.
Last comes the distinction between the 'levels' that are the various servers of Minecraft and the levels of SMB. In Minecraft, being booted off a server permanently may prevent you from ever accessing it again, but you aren't prevented from actually playing the game. The largely linear level progression of SMB, on the other hand, means that being locked out a given level has a good chance of making the game impossible to beat, depending on what level in particular you got kicked out of.
So yeah, it's a pretty poor analogy, especially for one that comes from a franchise that has so many better examples of griefing to pick from (Mario Kart and pretty much any multiplayer game of NSMBWii, to name the two most common offenders).

As for your last thing... sadly I don't have a decent example of an analogy at hand. Sorry.

jak2131
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hmmm, i see

ok after this elaboration, i see what you were getting at

i was accepting that his analogy existed in a situation where a multiplayer, editable SMB did exist and was therefore no contesting that

from your point of view, the arguement makes sense, but i still think that for a beginner to minecraft, the analogy can still help people to understand

lama
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ok, now I'm really confused

ok, now I'm really confused

CorruptedSoul
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Here's how I think of

Here's how I think of griefing.

Imagine someone visits your house in real life as a guest. You don't particularly know them all too well, but they haven't caused you any sort of grief in the past so you don't judge them poorly.

Now imagine said guest pulls their pants down and dumps on your living room floor. They then proceed to grab their dump with their hands and "paint" with it all over your walls and carpet. I mean REALLY hand smear it like they're making a cave man wall painting.

That's how I think of griefing, and I treat griefers as if they've just done that in my living room =]

dhall10
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Grief

I have an idea, imagine someone comes into your house, rips off your doors, smashes up your television, throws your computer out of the window, scrambles all your food and rips up your carpets. That would be griefing. Not much of an analogy, but a good way to think of it.

Or maybe, you are on Battlefield: Bad Company 2 on multiplayer and someone is camping in a building, someone decides to go into that house, plant C4 all over it and blow it up, ruining what you were doing and annoying you. There game then brakes and prevents them from playing this map ever again.
GRIEF=BAN, simple as ;).
Thanks and enjoy, dhall10